_index | Mesh::Point | [private] |
_n | Mesh::Point | [private] |
_p | Mesh::Point | [private] |
_vl | Mesh::Point | [private] |
add(vec3 v) | Mesh::Point | [inline] |
add_vert(Vertex *v) | Mesh::Point | [inline] |
del_vert(Vertex *v) | Mesh::Point | [inline] |
get_index() | Mesh::Point | [inline] |
lookup_hedge(Point *p) | Mesh::Point | [inline] |
n() | Mesh::Point | [inline] |
on_bdry() | Mesh::Point | [inline] |
operator[](int i) | Mesh::Point | [inline] |
p() | Mesh::Point | [inline] |
Point() | Mesh::Point | [inline] |
Point(vec3 p, vec3 n, int index) | Mesh::Point | [inline] |
set_normal(float nx, float ny, float nz) | Mesh::Point | [inline] |
~Point() | Mesh::Point |