is_bdry() | Mesh::Vertex | [inline] |
p() | Mesh::Vertex | [inline] |
p_ | Mesh::Vertex | [private] |
s_ | Mesh::Vertex | [private] |
set_star(Hedge *h) | Mesh::Vertex | [inline] |
star_first() | Mesh::Vertex | [inline] |
star_next(Hedge *h) | Mesh::Vertex | [inline] |
Vertex(Point *p) | Mesh::Vertex | [inline] |
~Vertex() | Mesh::Vertex | [inline] |