Particle-based non-Newtonian fluid animation for melting objects

Particle-based non-Newtonian fluid animation for melting objects
Afonso Paiva, Fabiano Petronetto, Thomas Lewiner, Geovan Tavares

Sibgrapi 2006 (XIX Brazilian Symposium on Computer Graphics and Image Processing): pp. 78-85 (october 2006)
Extended in Computer-Aided Design.

Abstract:

This paper presents a new visually realistic animation technique for objects that melt and flow. It simulates viscoplastic properties of materials such as metal, plastic, wax, polymer and lava. The technique consists in modeling the object by the transition of a non-Newtonian fluid with high viscosity to a liquid of low viscosity. During the melting, the viscosity is formulated using the General Newtonian fluids model, whose properties depend on the local temperature. The phase transition is then driven by the heat equation. The fluid simulation framework uses a variation of the Lagrangian method called Smoothed Particle Hydrodynamics. This paper also includes several schemes that improve the efficiency and the numerical stability of the equations.
Particle-based non-Newtonian fluid animation for melting objects
Particle-based non-Newtonian fluid animation for melting objects

Downloads:

PDF paper (1 MB)
PPT presentation (9.4 MB)
movie (31.9 MB)
YouTube
Particle-based non-Newtonian fluid animation for melting objects

BibTeX:

@inproceedings{melt_sibgrapi,
    author = {Afonso Paiva and Fabiano Petronetto and Thomas Lewiner and Geovan Tavares},
    title = {Particle-based non-Newtonian fluid animation for melting objects},
    year = {2006},
    month = {october},
    booktitle = {Sibgrapi 2006 (XIX Brazilian Symposium on Computer Graphics and Image Processing)},
    pages = {78--85},
    publisher = {IEEE},
    address = {Manaus, AM},
    doi = {10.1109/SIBGRAPI.2006.33},
    url = {\url{http://thomas.lewiner.org/pdfs/melt_sibgrapi.pdf}}
}


Last modifications on July 3rd, 2013